| EventDance - Documentation and Reference Manual | ||||
|---|---|---|---|---|
| Top | Description | Object Hierarchy | Properties | Signals | ||||
struct EvdSocketInputStream; struct EvdSocketInputStreamClass; EvdSocketInputStream * evd_socket_input_stream_new (EvdSocket *socket); EvdSocket * evd_socket_input_stream_get_socket (EvdSocketInputStream *self); void evd_socket_input_stream_set_socket (EvdSocketInputStream *self,EvdSocket *socket);
struct EvdSocketInputStreamClass {
GInputStreamClass parent_class;
/* signal prototypes */
void (* drained) (EvdSocketInputStream *self);
};
EvdSocketInputStream * evd_socket_input_stream_new (EvdSocket *socket);
EvdSocket * evd_socket_input_stream_get_socket (EvdSocketInputStream *self);
Returns : |
the EvdSocket. [transfer none] |
void evd_socket_input_stream_set_socket (EvdSocketInputStream *self,EvdSocket *socket);
"drained" signalvoid user_function (EvdSocketInputStream *evdsocketinputstream,
gpointer user_data) : Action
|
the object which received the signal. |
|
user data set when the signal handler was connected. |