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Public API Reference |
Implement this class if you're interested in hearing about object watcher events. More...
#include <iengine/objwatch.h>
Public Member Functions | |
| virtual void | ObjectChanged (int op, iMovable *movable)=0 |
| A change has occured. | |
| virtual void | ObjectChanged (int op, iLight *light)=0 |
| A change has occured. | |
| virtual void | ObjectChanged (int op, iSector *sector, iMeshWrapper *mesh)=0 |
| A change has occured. | |
Implement this class if you're interested in hearing about object watcher events.
This callback is used by:
Definition at line 72 of file objwatch.h.
| virtual void iObjectWatcherListener::ObjectChanged | ( | int | op, |
| iMovable * | movable | ||
| ) | [pure virtual] |
A change has occured.
You can use the operation to examine what kind of change it is.
| virtual void iObjectWatcherListener::ObjectChanged | ( | int | op, |
| iLight * | light | ||
| ) | [pure virtual] |
A change has occured.
You can use the operation to examine what kind of change it is.
| virtual void iObjectWatcherListener::ObjectChanged | ( | int | op, |
| iSector * | sector, | ||
| iMeshWrapper * | mesh | ||
| ) | [pure virtual] |
A change has occured.
You can use the operation to examine what kind of change it is.