![]() |
Public API Reference |
3D keyframe animated sprite mesh object More...
#include "csutil/scf.h"Go to the source code of this file.
Classes | |
| struct | iSprite3DFactoryState |
| This interface describes the API for the 3D sprite factory mesh object. More... | |
| struct | iSprite3DState |
| This interface describes the API for the 3D sprite mesh object. More... | |
| struct | iSpriteAction |
| An action frameset for 3D sprite animation. More... | |
| struct | iSpriteFrame |
| A frame for 3D sprite animation. More... | |
| struct | iSpriteSocket |
| A socket for specifying where sprites can plug into other sprites. More... | |
Defines | |
| #define | CS_SPR_LIGHT_GLOBAL 0 |
| Use the global value for determining which lighting level is used by the sprite. | |
| #define | CS_SPR_LIGHT_LOCAL 2 |
| Use the lighting quality value local to the sprite for determining which lighting level is used by the sprite. | |
| #define | CS_SPR_LIGHT_TEMPLATE 1 |
| Use the sprites template lighting quality value for determining which lighting level is used by the sprite. | |
| #define | CS_SPR_LOD_GLOBAL 0 |
| Use the global value for determining if LOD is used by the sprite, and what level it should be used at. | |
| #define | CS_SPR_LOD_LOCAL 2 |
| Use the LOD value local to the sprite. | |
| #define | CS_SPR_LOD_TEMPLATE 1 |
| Use the sprites template lod value. | |
Enumerations | |
| enum | |
| Macros for the csSprite3D lighting levels. More... | |
3D keyframe animated sprite mesh object
Definition in file sprite3d.h.