, including all inherited members.
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| AttachColliderTerrain(csLockedHeightData &heightData, int gridWidth, int gridHeight, csVector3 gridSize, csOrthoTransform &transform, float minimumHeight=0, float maximumHeight=0)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| AttachColliderTerrain(iTerrainCell *cell, float minimumHeight=0, float maximumHeight=0)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| AttachColliderTerrain(iTerrainSystem *terrain, float minimumHeight=0, float maximumHeight=0)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| CreateCloth(csVector3 corner1, csVector3 corner2, csVector3 corner3, csVector3 corner4, uint segmentCount1, uint segmentCount2, bool withDiagonals=false)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| CreatePivotJoint()=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| CreateRope(csVector3 start, csVector3 end, uint segmentCount)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| CreateRope(csVector3 *vertices, size_t vertexCount)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| CreateSoftBody(iGeneralFactoryState *genmeshFactory, const csOrthoTransform &bodyTransform, MeshDuplicationMode duplicationMode=MESH_DUPLICATION_NONE)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| CreateSoftBody(csVector3 *vertices, size_t vertexCount, csTriangle *triangles, size_t triangleCount)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| DebugDraw(iView *rview)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| DestroyCollider(iTerrainCollider *collider)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| DumpProfile(bool resetProfile=true)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| GetDebugMode()=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSoftBody(size_t index)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| GetSoftBodyCount()=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| GetSoftBodyWorld()=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| HitBeam(const csVector3 &start, const csVector3 &end)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemovePivotJoint(iPivotJoint *joint)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| RemoveSoftBody(iSoftBody *body)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| SaveBulletWorld(const char *filename)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| SetDebugMode(DebugMode mode)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| SetInternalScale(float scale)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| SetSoftBodyWorld(bool isSoftBodyWorld)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| SetStepParameters(float timeStep, size_t maxSteps, size_t iterations)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| StartProfile()=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| StopProfile()=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |