, including all inherited members.
| csReversibleTransform(const csMatrix3 &o2t, const csMatrix3 &t2o, const csVector3 &pos) | csReversibleTransform | [inline, protected] |
| csReversibleTransform() | csReversibleTransform | [inline] |
| csReversibleTransform(const csMatrix3 &o2t, const csVector3 &pos) | csReversibleTransform | [inline] |
| csReversibleTransform(const csTransform &t) | csReversibleTransform | [inline] |
| csReversibleTransform(const csReversibleTransform &t) | csReversibleTransform | [inline] |
| csTransform() | csTransform | [inline] |
| csTransform(const csMatrix3 &other2this, const csVector3 &origin_pos) | csTransform | [inline] |
| Description() const | csTransform | |
| GetFront() const | csTransform | [inline] |
| GetInverse() const | csReversibleTransform | [inline] |
| GetO2T() const | csTransform | [inline] |
| GetO2TTranslation() const | csTransform | [inline] |
| GetOrigin() const | csTransform | [inline] |
| GetReflect(const csPlane3 &pl) | csTransform | [static] |
| GetRight() const | csTransform | [inline] |
| GetT2O() const | csReversibleTransform | [inline] |
| GetT2OTranslation() const | csReversibleTransform | [inline] |
| GetUp() const | csTransform | [inline] |
| Identity() | csTransform | [inline] |
| IsIdentity() const | csTransform | [inline] |
| LookAt(const csVector3 &v, const csVector3 &up) | csReversibleTransform | |
| LookAtXUpY(const csVector3 &v, const csVector3 &up) | csReversibleTransform | |
| LookAtXUpZ(const csVector3 &v, const csVector3 &up) | csReversibleTransform | |
| LookAtYUpX(const csVector3 &v, const csVector3 &up) | csReversibleTransform | |
| LookAtYUpZ(const csVector3 &v, const csVector3 &up) | csReversibleTransform | |
| LookAtZUpX(const csVector3 &v, const csVector3 &up) | csReversibleTransform | |
| LookAtZUpY(const csVector3 &v, const csVector3 &up) | csReversibleTransform | |
| m_o2t | csTransform | [protected] |
| m_t2o | csReversibleTransform | [protected] |
| operator*(const csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
| operator*(const csTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
| csTransform::operator*(const csVector3 &v, const csTransform &t) | csTransform | [friend] |
| csTransform::operator*(const csTransform &t, const csVector3 &v) | csTransform | [friend] |
| csTransform::operator*(const csPlane3 &p, const csTransform &t) | csTransform | [friend] |
| csTransform::operator*(const csTransform &t, const csPlane3 &p) | csTransform | [friend] |
| csTransform::operator*(const csSphere &p, const csTransform &t) | csTransform | [friend] |
| csTransform::operator*(const csTransform &t, const csSphere &p) | csTransform | [friend] |
| csTransform::operator*(const csBox3 &p, const csTransform &t) | csTransform | [friend] |
| csTransform::operator*(const csTransform &t, const csBox3 &p) | csTransform | [friend] |
| csTransform::operator*(const csMatrix3 &m, const csTransform &t) | csTransform | [friend] |
| csTransform::operator*(const csTransform &t, const csMatrix3 &m) | csTransform | [friend] |
| operator*=(csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
| csTransform::operator*=(csVector3 &v, const csTransform &t) | csTransform | [friend] |
| csTransform::operator*=(csPlane3 &p, const csTransform &t) | csTransform | [friend] |
| csTransform::operator*=(csSphere &p, const csTransform &t) | csTransform | [friend] |
| csTransform::operator*=(csBox3 &p, const csTransform &t) | csTransform | [friend] |
| csTransform::operator*=(csMatrix3 &m, const csTransform &t) | csTransform | [friend] |
| operator/(const csVector3 &v, const csReversibleTransform &t) | csReversibleTransform | [friend] |
| operator/(const csPlane3 &p, const csReversibleTransform &t) | csReversibleTransform | [friend] |
| operator/(const csSphere &p, const csReversibleTransform &t) | csReversibleTransform | [friend] |
| operator/(const csBox3 &p, const csReversibleTransform &t) | csReversibleTransform | [friend] |
| operator/(const csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
| operator/=(csVector3 &v, const csReversibleTransform &t) | csReversibleTransform | [friend] |
| operator/=(csPlane3 &p, const csReversibleTransform &t) | csReversibleTransform | [friend] |
| operator/=(csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
| Other2This(const csVector3 &v) const | csTransform | [inline] |
| Other2This(const csPlane3 &p) const | csTransform | |
| Other2This(const csPlane3 &p, const csVector3 &point, csPlane3 &result) const | csTransform | |
| Other2This(const csSphere &s) const | csTransform | |
| Other2This(const csBox3 &box) const | csTransform | |
| Other2ThisRelative(const csVector3 &v) const | csTransform | [inline] |
| Other2ThisRelative(const csPlane3 &p) const | csTransform | |
| RotateOther(const csVector3 &v, float angle) | csReversibleTransform | |
| RotateOther(const csMatrix3 &m) | csReversibleTransform | [inline] |
| RotateThis(const csVector3 &v, float angle) | csReversibleTransform | |
| RotateThis(const csMatrix3 &m) | csReversibleTransform | [inline] |
| SetO2T(const csMatrix3 &m) | csReversibleTransform | [inline, virtual] |
| SetO2TTranslation(const csVector3 &v) | csTransform | [inline, virtual] |
| SetOrigin(const csVector3 &v) | csTransform | [inline] |
| SetT2O(const csMatrix3 &m) | csReversibleTransform | [inline, virtual] |
| This2Other(const csVector3 &v) const | csReversibleTransform | [inline] |
| This2Other(const csPlane3 &p) const | csReversibleTransform | |
| This2Other(const csPlane3 &p, const csVector3 &point, csPlane3 &result) const | csReversibleTransform | |
| This2Other(const csSphere &s) const | csReversibleTransform | |
| This2Other(const csBox3 &box) const | csReversibleTransform | |
| This2OtherRelative(const csVector3 &v) const | csReversibleTransform | [inline] |
| This2OtherRelative(const csPlane3 &p) const | csReversibleTransform | |
| Translate(const csVector3 &v) | csTransform | [inline] |
| v_o2t | csTransform | [protected] |