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Public API Reference |
Inverse Kinematics animation nodes for an animated mesh. More...
Go to the source code of this file.
Classes | |
| struct | CS::Animation::iSkeletonIKCCDNode |
| An implementation of the CS::Animation::iSkeletonIKNodeFactory based on a quaternion version of the Cyclic Coordinate Descent algorithm. More... | |
| struct | CS::Animation::iSkeletonIKCCDNodeFactory |
| An implementation of the CS::Animation::iSkeletonIKNodeFactory based on a quaternion version of the Cyclic Coordinate Descent algorithm. More... | |
| struct | CS::Animation::iSkeletonIKNode |
| An animation node that generates an animation for a sub-part of the skeleton (a CS::Animation::iBodyChain) by specifying some geometrical constraints on the effectors placed on the skeleton. More... | |
| struct | CS::Animation::iSkeletonIKNodeFactory |
| Factory for the Inverse Kinematics animation node. More... | |
| struct | CS::Animation::iSkeletonIKNodeManager |
| A class to manage the creation and deletion of Inverse Kinematics animation node factories. More... | |
| struct | CS::Animation::iSkeletonIKPhysicalNode |
| An implementation of the CS::Animation::iSkeletonIKNode based on physical simulation. More... | |
| struct | CS::Animation::iSkeletonIKPhysicalNodeFactory |
| An implementation of the CS::Animation::iSkeletonIKNodeFactory based on physical simulation. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::Animation |
Animation-related types. | |
| namespace | CS::Mesh |
Meshes. | |
Typedefs | |
| typedef unsigned int | CS::Animation::EffectorID |
| Identifier for an effector within an Inverse Kinematics animation node. | |
Inverse Kinematics animation nodes for an animated mesh.
Definition in file ik.h.