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Public API Reference |
An animation node that uses a Finite State Machine (FSM) to determine the animation to be played. More...
#include <imesh/animnode/skeleton2anim.h>
Public Member Functions | |
| virtual StateID | GetCurrentState () const =0 |
| Get the ID of the state currently playing. | |
| virtual iSkeletonAnimNode * | GetStateNode (StateID state) const =0 |
| Get the animation node of the given state. | |
| virtual void | SwitchToState (StateID newState)=0 |
| Switch to a new state. | |
An animation node that uses a Finite State Machine (FSM) to determine the animation to be played.
It is defined by a CS::Animation::iSkeletonFSMNodeFactory.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
Definition at line 1112 of file skeleton2anim.h.