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Public API Reference |
Class for controlling texture mapping on the generated meshes. More...
#include <cstool/primitives.h>
Public Member Functions | |
| virtual csVector2 | Map (const csVector3 &point, const csVector3 &normal, size_t idx)=0 |
| Map a 3D coordinate and a triangle plane to 2D UV space. | |
Class for controlling texture mapping on the generated meshes.
Implement this class and pass it to one of the csPrimitives functions to create a mesh with specific texture mapping requirements.
Definition at line 47 of file primitives.h.
| virtual csVector2 CS::Geometry::TextureMapper::Map | ( | const csVector3 & | point, |
| const csVector3 & | normal, | ||
| size_t | idx | ||
| ) | [pure virtual] |
Map a 3D coordinate and a triangle plane to 2D UV space.
| point | is the point in 3D space. |
| normal | is the normal of the point that we're mapping. |
| idx | is the index in the model. |
Implemented in CS::Geometry::DensityTextureMapper, and CS::Geometry::TableTextureMapper.