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Public API Reference |
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| AddUpdateCallback(iSkeletonUpdateCallback *update_callback)=0 | iSkeleton | [pure virtual] |
| Append(const char *animation_name)=0 | iSkeleton | [pure virtual] |
| ClearPendingAnimations()=0 | iSkeleton | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| Execute(const char *animation_name, float blend_factor=0.0f)=0 | iSkeleton | [pure virtual] |
| FindAnimation(const char *animation_name)=0 | iSkeleton | [pure virtual] |
| FindBone(const char *name)=0 | iSkeleton | [pure virtual] |
| FindBoneIndex(const char *name)=0 | iSkeleton | [pure virtual] |
| FindSocket(const char *socketname)=0 | iSkeleton | [pure virtual] |
| GetAnimation(size_t i)=0 | iSkeleton | [pure virtual] |
| GetAnimationsCount()=0 | iSkeleton | [pure virtual] |
| GetBone(size_t i)=0 | iSkeleton | [pure virtual] |
| GetBonesCount()=0 | iSkeleton | [pure virtual] |
| GetFactory()=0 | iSkeleton | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetName() const =0 | iSkeleton | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetUpdateCallback(size_t callback_idx)=0 | iSkeleton | [pure virtual] |
| GetUpdateCallbacksCount()=0 | iSkeleton | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| Play(const char *animation_name)=0 | iSkeleton | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| RemoveUpdateCallback(size_t callback_idx)=0 | iSkeleton | [pure virtual] |
| SetAnimationCallback(iSkeletonAnimationCallback *cb)=0 | iSkeleton | [pure virtual] |
| SetName(const char *name)=0 | iSkeleton | [pure virtual] |
| Stop(iSkeletonAnimationInstance *anim_instance)=0 | iSkeleton | [pure virtual] |
| Stop(const char *animation_name)=0 | iSkeleton | [pure virtual] |
| StopAll()=0 | iSkeleton | [pure virtual] |
| UpdateAnimation(csTicks current_time)=0 | iSkeleton | [pure virtual] |
| UpdateBones()=0 | iSkeleton | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |