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Public API Reference |
Template for an animation node manager. More...
#include <imesh/animnode/skeleton2anim.h>
Public Member Functions | |
| virtual void | ClearAnimNodeFactories ()=0 |
| Remove all animation node factories. | |
| virtual FactoryInterface * | CreateAnimNodeFactory (const char *name)=0 |
| Create an animation node factory with the given name. | |
| virtual FactoryInterface * | FindAnimNodeFactory (const char *name)=0 |
| Find the animation node factory with the given name. | |
| virtual void | RemoveAnimNodeFactory (const char *name)=0 |
| Remove the animation node factory of the given name. | |
Template for an animation node manager.
FactoryInterface is the interface type for the node factory. Usage example:
struct iSkeletonFooNodeManager : public CS::Animation::iSkeletonAnimNodeManager<iSkeletonFooNodeFactory> { SCF_ISKELETONANIMNODEMANAGER_INTERFACE(iSkeletonFooNodeManager, 1, 0, 0); };
Definition at line 1154 of file skeleton2anim.h.