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Public API Reference |
A socket for specifying where sprites can plug into other sprites. More...
#include <imesh/sprite3d.h>
Public Member Functions | |
| virtual iMeshWrapper * | GetMeshWrapper () const =0 |
| Get the attached sprite. | |
| virtual char const * | GetName () const =0 |
| Get the name. | |
| virtual int | GetTriangleIndex () const =0 |
| Get the index of the triangle for the socket. | |
| virtual void | SetMeshWrapper (iMeshWrapper *mesh)=0 |
| Set the attached sprite. | |
| virtual void | SetName (char const *)=0 |
| Set the name. | |
| virtual void | SetTriangleIndex (int tri_index)=0 |
| Set the index of the triangle for the socket. | |
A socket for specifying where sprites can plug into other sprites.
Definition at line 134 of file sprite3d.h.
| virtual iMeshWrapper* iSpriteSocket::GetMeshWrapper | ( | ) | const [pure virtual] |
Get the attached sprite.
| virtual char const* iSpriteSocket::GetName | ( | ) | const [pure virtual] |
Get the name.
| virtual int iSpriteSocket::GetTriangleIndex | ( | ) | const [pure virtual] |
Get the index of the triangle for the socket.
| virtual void iSpriteSocket::SetMeshWrapper | ( | iMeshWrapper * | mesh | ) | [pure virtual] |
Set the attached sprite.
| virtual void iSpriteSocket::SetName | ( | char const * | ) | [pure virtual] |
Set the name.
| virtual void iSpriteSocket::SetTriangleIndex | ( | int | tri_index | ) | [pure virtual] |
Set the index of the triangle for the socket.