, including all inherited members.
| BoxBox(const csBox3 &box1, const csBox3 &box2) | csIntersect3 | [inline, static] |
| BoxFrustum(const csBox3 &box, const csPlane3 *frustum, uint32 inClipMask, uint32 &outClipMask) | csIntersect3 | [static] |
| BoxFrustum(const csBox3 &box, const csFrustum *frustum) | csIntersect3 | [static] |
| BoxPlane(const csBox3 &box, const csPlane3 &plane) | csIntersect3 | [static] |
| BoxPlane(const csBox3 &box, const csVector3 &normal, const csVector3 &vert) | csIntersect3 | [static] |
| BoxSegment(const csBox3 &box, const csSegment3 &segment, csVector3 &isect, float *pr=0, bool use_ray=false) | csIntersect3 | [static] |
| BoxSphere(const csBox3 &box, const csVector3 ¢er, float sqradius) | csIntersect3 | [static] |
| BoxTriangle(const csBox3 &box, const csVector3 &tri0, const csVector3 &tri1, const csVector3 &tri2) | csIntersect3 | [static] |
| ClipSegmentBox(csSegment3 &segment, const csBox3 &box, bool use_ray=false) | csIntersect3 | [static] |
| FrustumFrustum(const csFrustum &f1, const csFrustum &f2) | csIntersect3 | [inline, static] |
| FrustumFrustum(const csFrustum &f1, csVector3 *poly, int num) | csIntersect3 | [inline, static] |
| PlaneAxisPlane(const csPlane3 &p1, int nr, float pos, csPlane2 &isect) | csIntersect3 | [inline, static] |
| PlanePolygon(const csPlane3 &plane, csPoly3D *poly, csSegment3 &segment) | csIntersect3 | [static] |
| PlaneXPlane(const csPlane3 &p1, float x2, csPlane2 &isect) | csIntersect3 | [static] |
| PlaneYPlane(const csPlane3 &p1, float y2, csPlane2 &isect) | csIntersect3 | [static] |
| PlaneZPlane(const csPlane3 &p1, float z2, csPlane2 &isect) | csIntersect3 | [static] |
| SegmentAxisPlane(const csVector3 &u, const csVector3 &v, int nr, float pos, csVector3 &isect) | csIntersect3 | [inline, static] |
| SegmentFrustum(csPlane3 *planes, int num_planes, csSegment3 &seg) | csIntersect3 | [static] |
| SegmentPlane(const csVector3 &u, const csVector3 &v, const csVector3 &normal, const csVector3 &a, csVector3 &isect, float &dist) | csIntersect3 | [static] |
| SegmentPlane(const csPlane3 &plane, csSegment3 &segment) | csIntersect3 | [static] |
| SegmentPlane(const csVector3 &u, const csVector3 &v, const csPlane3 &p, csVector3 &isect, float &dist) | csIntersect3 | [static] |
| SegmentPlanes(const csVector3 &u, const csVector3 &v, const csPlane3 *planes, int length, csVector3 &isect, float &dist) | csIntersect3 | [static] |
| SegmentPolygon(const csSegment3 &seg, const csPoly3D &poly, const csPlane3 &poly_plane, csVector3 &isect) | csIntersect3 | [static] |
| SegmentTriangle(const csSegment3 &seg, const csVector3 &tr1, const csVector3 &tr2, const csVector3 &tr3, csVector3 &isect) | csIntersect3 | [static] |
| SegmentXFrustum(const csVector3 &u, const csVector3 &v, float A, csVector3 &isect) | csIntersect3 | [static] |
| SegmentXFrustum(const csSegment3 &uv, float A, csVector3 &isect) | csIntersect3 | [inline, static] |
| SegmentXPlane(const csVector3 &u, const csVector3 &v, float xval, csVector3 &isect) | csIntersect3 | [static] |
| SegmentXPlane(const csSegment3 &uv, float xval, csVector3 &isect) | csIntersect3 | [inline, static] |
| SegmentYFrustum(const csVector3 &u, const csVector3 &v, float B, csVector3 &isect) | csIntersect3 | [static] |
| SegmentYFrustum(const csSegment3 &uv, float B, csVector3 &isect) | csIntersect3 | [inline, static] |
| SegmentYPlane(const csVector3 &u, const csVector3 &v, float yval, csVector3 &isect) | csIntersect3 | [static] |
| SegmentYPlane(const csSegment3 &uv, float yval, csVector3 &isect) | csIntersect3 | [inline, static] |
| SegmentZ0Plane(const csVector3 &v1, const csVector3 &v2, csVector3 &isect) | csIntersect3 | [static] |
| SegmentZ0Plane(const csSegment3 &uv, csVector3 &isect) | csIntersect3 | [inline, static] |
| SegmentZPlane(const csVector3 &u, const csVector3 &v, float zval, csVector3 &isect) | csIntersect3 | [static] |
| SegmentZPlane(const csSegment3 &uv, float zval, csVector3 &isect) | csIntersect3 | [inline, static] |
| ThreePlanes(const csPlane3 &p1, const csPlane3 &p2, const csPlane3 &p3, csVector3 &isect) | csIntersect3 | [static] |
| TriangleTriangle(const csVector3 tri1[3], const csVector3 tri2[3]) | csIntersect3 | [static] |
| TriangleTriangle(const csVector3 tri1[3], const csVector3 tri2[3], csSegment3 &isectline, bool &coplanar) | csIntersect3 | [static] |