This is the complete list of members for
csColliderActor, including all inherited members.
| AdjustForCollisions(const csVector3 &oldpos, csVector3 &newpos, const csVector3 &vel, float delta) | csColliderActor | |
| CheckHitMeshes() const | csColliderActor | [inline] |
| csColliderActor() | csColliderActor | |
| EnableHitMeshes(bool hm) | csColliderActor | [inline] |
| GetGravity() const | csColliderActor | [inline] |
| GetHitMeshes() | csColliderActor | [inline] |
| GetRotation() | csColliderActor | [inline] |
| HasCD() const | csColliderActor | [inline] |
| InitializeColliders(iMeshWrapper *mesh, const csVector3 &legs, const csVector3 &body, const csVector3 &shift) | csColliderActor | |
| InitializeColliders(iCamera *camera, const csVector3 &legs, const csVector3 &body, const csVector3 &shift) | csColliderActor | |
| IsOnGround() const | csColliderActor | [inline] |
| Move(float delta, float speed, const csVector3 &velBody, const csVector3 &angularVelocity) | csColliderActor | |
| SetCamera(iCamera *camera, bool adjustRotation=true) | csColliderActor | |
| SetCD(bool c) | csColliderActor | [inline] |
| SetCollideSystem(iCollideSystem *cdsys) | csColliderActor | [inline] |
| SetEngine(iEngine *engine) | csColliderActor | [inline] |
| SetGravity(float g) | csColliderActor | [inline] |
| SetOnGround(bool og) | csColliderActor | [inline] |
| SetRotation(const csVector3 &rot) | csColliderActor | |