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Public API Reference |
3D Cal3d (skeletal animation) sprite mesh object More...
Go to the source code of this file.
Classes | |
| struct | iAnimTimeUpdateHandler |
| By default, csSpriteCal3DMeshObject::Advance() updates the model's via CalModel::update() with the elapsed time since the last advancement. More... | |
| struct | iSpriteCal3DFactoryState |
| This interface describes the API for the 3D sprite factory mesh object. More... | |
| struct | iSpriteCal3DSocket |
| A socket for specifying where sprites can plug into other sprites. More... | |
| struct | iSpriteCal3DState |
| This interface describes the API for changing the Cal3D sprite mesh object's animations playing and other current traits. More... | |
3D Cal3d (skeletal animation) sprite mesh object
Definition in file spritecal3d.h.