, including all inherited members.
| AddForce(const csVector3 &force)=0 | iRigidBody | [pure virtual] |
| AddForceAtPos(const csVector3 &force, const csVector3 &pos)=0 | iRigidBody | [pure virtual] |
| AddForceAtRelPos(const csVector3 &force, const csVector3 &pos)=0 | iRigidBody | [pure virtual] |
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| AddRelForce(const csVector3 &force)=0 | iRigidBody | [pure virtual] |
| AddRelForceAtPos(const csVector3 &force, const csVector3 &pos)=0 | iRigidBody | [pure virtual] |
| AddRelForceAtRelPos(const csVector3 &force, const csVector3 &pos)=0 | iRigidBody | [pure virtual] |
| AddRelTorque(const csVector3 &force)=0 | iRigidBody | [pure virtual] |
| AddTorque(const csVector3 &force)=0 | iRigidBody | [pure virtual] |
| AdjustTotalMass(float targetmass)=0 | iRigidBody | [pure virtual] |
| AttachCamera(iCamera *camera)=0 | iRigidBody | [pure virtual] |
| AttachCollider(iDynamicsSystemCollider *collider)=0 | iRigidBody | [pure virtual] |
| AttachColliderBox(const csVector3 &size, const csOrthoTransform &trans, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody | [pure virtual] |
| AttachColliderCapsule(float length, float radius, const csOrthoTransform &trans, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody | [pure virtual] |
| AttachColliderConvexMesh(iMeshWrapper *mesh, const csOrthoTransform &trans, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody | [pure virtual] |
| AttachColliderCylinder(float length, float radius, const csOrthoTransform &trans, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody | [pure virtual] |
| AttachColliderMesh(iMeshWrapper *mesh, const csOrthoTransform &trans, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody | [pure virtual] |
| AttachColliderPlane(const csPlane3 &plane, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody | [pure virtual] |
| AttachColliderSphere(float radius, const csVector3 &offset, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody | [pure virtual] |
| AttachLight(iLight *light)=0 | iRigidBody | [pure virtual] |
| AttachMesh(iMeshWrapper *mesh)=0 | iRigidBody | [pure virtual] |
| Collision(iRigidBody *other, const csVector3 &pos, const csVector3 &normal, float depth)=0 | iRigidBody | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| DestroyCollider(iDynamicsSystemCollider *collider)=0 | iRigidBody | [pure virtual] |
| DestroyColliders()=0 | iRigidBody | [pure virtual] |
| Disable(void)=0 | iRigidBody | [pure virtual] |
| Enable(void)=0 | iRigidBody | [pure virtual] |
| GetAngularVelocity() const =0 | iRigidBody | [pure virtual] |
| GetAttachedCamera()=0 | iRigidBody | [pure virtual] |
| GetAttachedLight()=0 | iRigidBody | [pure virtual] |
| GetAttachedMesh()=0 | iRigidBody | [pure virtual] |
| GetCenter()=0 | iRigidBody | [pure virtual] |
| GetCollider(unsigned int index)=0 | iRigidBody | [pure virtual] |
| GetColliderCount()=0 | iRigidBody | [pure virtual] |
| GetForce() const =0 | iRigidBody | [pure virtual] |
| GetGroup(void)=0 | iRigidBody | [pure virtual] |
| GetInertia()=0 | iRigidBody | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetLinearVelocity() const =0 | iRigidBody | [pure virtual] |
| GetMass()=0 | iRigidBody | [pure virtual] |
| GetOrientation() const =0 | iRigidBody | [pure virtual] |
| GetPosition() const =0 | iRigidBody | [pure virtual] |
| GetProperties(float *mass, csVector3 *center, csMatrix3 *inertia)=0 | iRigidBody | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetTorque() const =0 | iRigidBody | [pure virtual] |
| GetTransform() const =0 | iRigidBody | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| IsEnabled(void)=0 | iRigidBody | [pure virtual] |
| IsStatic(void)=0 | iRigidBody | [pure virtual] |
| MakeDynamic(void)=0 | iRigidBody | [pure virtual] |
| MakeStatic(void)=0 | iRigidBody | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryObject(void)=0 | iRigidBody | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetAngularVelocity(const csVector3 &vel)=0 | iRigidBody | [pure virtual] |
| SetCollisionCallback(iDynamicsCollisionCallback *cb)=0 | iRigidBody | [pure virtual] |
| SetLinearVelocity(const csVector3 &vel)=0 | iRigidBody | [pure virtual] |
| SetMoveCallback(iDynamicsMoveCallback *cb)=0 | iRigidBody | [pure virtual] |
| SetOrientation(const csMatrix3 &trans)=0 | iRigidBody | [pure virtual] |
| SetPosition(const csVector3 &trans)=0 | iRigidBody | [pure virtual] |
| SetProperties(float mass, const csVector3 ¢er, const csMatrix3 &inertia)=0 | iRigidBody | [pure virtual] |
| SetTransform(const csOrthoTransform &trans)=0 | iRigidBody | [pure virtual] |
| Update()=0 | iRigidBody | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |