![]() |
Public API Reference |
LookAt animation node for an animated mesh. More...
Go to the source code of this file.
Classes | |
| struct | CS::Animation::iSkeletonLookAtListener |
| A listener to be implemented if you want to be notified when the target has been reached or lost. More... | |
| struct | CS::Animation::iSkeletonLookAtNode |
| An animation node that controls a bone of an animesh in order to make it look at a target. More... | |
| struct | CS::Animation::iSkeletonLookAtNodeFactory |
| Factory for the 'LookAt' animation node. More... | |
| struct | CS::Animation::iSkeletonLookAtNodeManager |
| A class to manage the creation and deletion of 'LookAt' animation node factories. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::Animation |
Animation-related types. | |
LookAt animation node for an animated mesh.
Definition in file lookat.h.